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Please consider donating. The public version of RPG Manager includes all the features of the program but is limited to the creation and management of small size maps. A donation is required to access the full version. If you feel that the program is worth something to you and also, as a means of rewarding many years of hard work, please donate.
RPG Manager v2.06
(24.2 Mb.)
Extract the zipped archive with the "Use folder
names" option selected in
WinZip.
Version 2.06 released on Friday 18 June 2010
- Fixed a problem in the Campaign Editor with tilesets different from the
standard one. Custom tilesets would show mixed up with the default. Now they
don't anymore.
- Fixed a problem in the Campaign Editor with rules and tables importation from
RPG Manager v1.x.
- In the Campaign Editor you could rename a rule even if no rule was selected.
This was bringing to a program crash. Fixed.
- Removed the Rename button from the load rules & tables in the Game Manager.
- The load spell menu command was not working in the Game Manager. The problem
has been fixed.
- The load skill menu command was not working in the Game Manager. The problem
has been fixed.
- Fixed several issues with group events in the Game Manager.
- Fixed a problem with group notes in the Game Manager.
Version 2.05 released on Friday 11 June 2010
- Fixed a serious bug in the Game Manager which was preventing world and
location map loading and thus the usage of many Game Manager features.
- Changed the weather management. Now it is possibile to assign separate
ground, water and air movement modifiers based on weather conditions.
- Filled the weather table with descriptions, and with movement and vision
modifiers.
- Changed the way that the group movement is calculated in the Game Manager. Now
terrain types and weather conditions, apply first to any single group member.
Then, group movement is calculated as the lowest movement rate among all
members.
- Fixed several other bugs in the Game Manager with the calculation of movement
and estimated movement time.
- Again in the Game Manager, the weather box now displays a hint with weather
statistics.
- Added a popup to the weather box in the Game Manager to display the weather
description.
- In the group management window of the Game Manager, the transport combobox now
shows information on the transport movement rates.
- The load group feature in the Game Manager was not working at all. Fixed the
problem.
- The delete group feature in the Game Manager was not working at all. Fixed the
problem.
Version 2.04 released on Friday 21 May 2010
- Fixed several problems with equipment in the Campaign Editor. In
particular, an open equipment window would not close on exit and the equipment
image would be sometimes replaced with the default one. In case of armors, the
equipment would not save.
- Fixed several problems with equipment in the Game Manager. In particular, an
open equipment window would not close on exit and the equipment image would be
sometimes replaced with the default one.
- Fixed a problem with the skills window in the Campaign Editor. An open skill
window would not close on exit.
- Fixed a problem with the spells window in the Campaign Editor. An open spell
window would not close on exit.
- Added an equipment monitor in both the Campaign Editor and the Game Manager.
The equipment monitor is a sort of summary of equipment statistics.
Version 2.03 released on Friday 07 May 2010
- Fixed several bugs and optimized the calendar creator walkthrough.
- Fixed a problem with the "Switch objects" command in the location map popup.
The command would appear even if no objects were in the map.
- Fixed a bug in the Campaign Editor location maps. The size of
characters/creatures inserted in the map would not show. Now it does.
- Fixed a problem with the TRADING COMMODITIES BASE PRICES table which would not
load from the Campaign Editor menu.
- Added the TRADING COMMODITIES BASE PRICES table to the Game Manager. It was
completely missing.
- Modified the duplicate "Tiny" label on the CHARATCER AND CREATURE DIMENSIONS
table, the label should have been "Giant".
- Added drag and drop functionality in character and creature sheets.
Version 2.02 released on Friday 30 April 2010
- Fixed a bug when changing the world map description and hexagon size.
- Fixed a bug when changing the location map description and square size.
- Added a prompt when exiting a world or location map in the Campaign Manager.
Version 2.01 released on Monday 19 April 2010
- Optimized the objects engine to reduce object dimensions on disk.
- Increased length of object text boxes in order to display long object names.
- Changed the default object management in location maps. Default objects are
now inserted by default afeter layer3.
- Fixed some bugs in the objects window.
- Changed the "Merlon" graphics tile in the locations, so that now it is more
visible.
- Fixed location layer 2 tiles from n° 0109 to 0114.
Version 2.0 released on Monday 22 March 2010
This is a major realease. The program has been completely reworked and features
a new map engine as long has many new features and additions.
Version 1.9 released on Tuesday 12 September 2006
- Fixed a problem with files extracted through WinZip without the "Use folder
option...".
- Fixed a problem with weather in the Game Manager.
Version 1.8 released on Thursday 26 May 2005
- Added a new type of equipment: TRANSPORT. Now you can easily create a cart, wagon, mule or anything else which your character can use to get around or carry equipment.
- Added a feature to save locally or globally the following map settings: weather, random encounters and terrain descriptions. Settings saved locally can only be used in the current map, settings saved globally can be used in any map. Local settings, when present, override global ones. This speeds up a LOT the process of mapmaking.
- Added a check box to toggle the appearance of the terrain description in the Game Manager. Now terrain descriptions show only if you want to.
- Fixed some bugs on the character sheet, mostly involving inventory management and drag and drop operations.
- Fixed a bug in the Campaign Editor. When changing map, the settings for weather, random encounters and terrain descriptions remained the ones of the previous map.
- Fixed a bug with weather.
- Fixed a bug when adding a new character to a previously created group.
Version 1.7.3 released on Monday 02 May 2005
- Changed Page 4 of the character sheet. The spell managment system with check boxes was not working well so I replaced them with edit boxes.
- In the Campaign Editor I added the possibility to change a creature image from the load creature form.
- Fixed an issue with the "Magic Words" button in the Game Manager.
- Some minor tweaks and improvements at the code level.
Version 1.7.2 released on Tuesday 01 February 2005
- Added the possibility to rename characters, creatures, equipment, abilities and rules/tables.
- Added an OK button on every page of the character sheet so you don't need to go through all the pages anymore to save the data.
- In the character sheet now you can drag and drop equipment items. For instance you can move equipment from rigth hand to left hand,
or from your horse to your cart.
- Improved the randomizing routines for the die rolling system.
- In the Game Manager now you can easily add any amount of experience to a character. Just right-click on
the character.
- In the Game Manager now you can see the movement rate of the group which is equal to the
rate of the slowest member.
Version 1.7.1 released on Friday 17 Dicember 2004
- Fixed an important issue in relation to location management. Under certain circumstances locations were not correctly saved.
Version 1.7 released on Tuesday 24 August 2004
- Added support for weather. At each movement, a weather type is randomized from a list of possible states, previously defined in the Campaign Editor.
- Total battleground! Now characters can attack other characters and creatures can attack other creatures.
- Fixed several problems and non functioning things in the battleground of the Game Manager.
- Fixed a bug when loading a map in the Game Manager.
- Fixed weight calculation for characters and their mounts.
Version 1.6 released on Friday 14 November 2003
- Added a button in the Game Manager to simulate random movement. It may be used when the group of players gets lost or in similar situations.
- Added support for language packs.
- Now you can create your custom map tiles. Just save the images as icon files in the Graphics\Icons folder with names S001, S002, S003 and so on...
- Fixed a bug when assigning terrain names. The text box is no longer cleared every time you browse through the terrain bar.
- Fixed a bug in random encounters generation. If the creature randomized does not exist the program does not crash anymore.
- Fixed a bug when assigning information for a location. The name of the location was not correctly saved.
Version 1.5 released on Monday 30 June 2003
- Fixed a problem in the Game Manager when creating a group of characters.
Version 1.4 released on Wednesday 25 June 2003
- Added fast and easy switching between world maps in the Campaign Editor.
- Fixed a problem on the character sheet when assigning spells to a character.
Version 1.3 released on Monday 26 May 2003
- Fixed some problems during loading and saving of the character sheet that would return errors.
- Changed the generation of random encounters in the Game Manager. Random encounters are no longer created automatically at every movement on the map, instead there is a button you can use to generate them whenever you wish.
- Fixed a bug when loading a creature.
Version 1.2 released on Thursday 22 May 2003
- Fixed a problem when modifying a location map and description without having loaded its map first.
- Improved managment of locations.
- Deleted some unused fields in the character sheet.
- Deleted some unused fields in the creature sheet.
- Added the possibility to view and modify equipment, skills, spells information from the character sheet, just by double-clicking on the field.
Version 1.1 released on Friday 16 May 2003
- Changed the way you edit the hexagon maps. Now instead of clicking on each map tile you can use the mouse as if it were a brush.
- Added screen resolution checking on startup. Program now only works in 1024x768 or higher resolution.
- Fixed an I/O error when loading spells when there weren't any already saved in the folder.
- Got rid of the *.ini file. Now the program runs from any directory it is placed in.
- Fixed an error when loading a group in the Game Manager without having created a world.
Version 1.0 released on Monday 12 May 2003