What is RPG Manager?
RPG Manager is a program designed and developed entirely by Flavio Roli which you can use to create and manage fictious role-playing game worlds and campaigns. RPG Manager is divided into two separate programs: the Campaign Editor and the Game Manager. The Campaign Editor is a tool which lets you create and define many features of your world or campaign. The Game Manager combines the data created with the Campaign Editor with a powerful management interface to assist you during game play. Starting from version 2.0 the changes from previous 1.x versions and the list of new features is really impressive. Also, starting from version 2.22 I have added management of GURPS data. But don't take my word for it: find out for yourself.
What can I do with the Campaign Editor?
This is a comprehensive list of features. With the Campaign Editor you can do the following (click here to jump to the next section):
● Create hexagonal based maps of worlds or even
space environments, with a variety of land features and map symbols.
- Feel lazy? Use the world map randomizer to have RPG Manager create a new world map for you.
- Assign a description to your world as well as information on moon cycles and tides. Up to 10 moons can circle around your world!
- World maps are multi-layered, this means you can have up to four map symbols on the same hexagon.
- Create and use your own set of hexagonal tiles. Manage hexagonal tiles specifying land name impact on movement, visibility and day/night random encounters.
- Resize your world map to make it bigger or smaller from the starting dimensions (this feature is only available in the full version of the program).
- Assign names and descriptions to each one of the land type, location or symbol used in your map.
- Search your map for a particular place or location.
- Assign random encounters (day/night) to each terrain type. Random encounters may be populated from the program's creatures list.
- Assign up to 12 different weather types to each terrain. Weather will also depend on calendar and will affect movement and visibility.
- Assign trading goods markets to any location.
- Link together one world map with another world map or location map. Or just assign one or more images with it's own description to a particular location.
- Keep your world under control with the world monitor which shows you for each terrain type all the RPG Manager objects which have been assigned.
- Import world maps from RPG Manager v1.9.
- Import world maps and create world tilesets from bitmap (.BMP) images (this feature is only available in the full version of the program).
- Save your world to a bitmap image (.BMP).
● Create square based location maps for
small scale environments such as dungeons, cities, castles, etc.
- Assign a description to your world.
- Location maps are multi-layered, this means you can have up to four map symbols on the same square.
- Create and use your own set of square tiles. Manage square tiles specifying a name for each one of them.
- Resize your location map to make it bigger or smaller from the starting dimensions (this feature is only available in the full version of the program).
- Assign names and descriptions to each feature or symbol used in your map.
- Search your map for a particular place or location.
- Add custom pre-drawn objects to your location map from an object library. An object may be a house, a tower, a catapult, a table, etc.
- Add creatures to your map.
- Link together one location map with another location map or world map. Or just assign one or more images with it's own description to a particular location.
- Import location maps and create location tilesets from bitmap (.BMP) images (this feature is only available in the full version of the program).
- Save your location to a bitmap image (.BMP).
● Location map objects. You can create/import pre-drawn graphics which may be inserted into location maps. This way you can easily add graphical features which may not be directly included inside RPG Manager. An object may be really anything: a house, castle, helicopter, bed, etc. Manage your objects in a library of objects. RPG Manager already comes with some objects. More will be available in the future.
● Characters. Create and manage character sheets. Assign equipment, skills, spells to your character. Manage encumbrance, movement rate, armor and much more.
● Creatures. Create and manage creatures which may then be placed in location maps or world random encounter tables.
● Equipment. Create and manage equipment data for a variety of different equipment types. You may also now create bill of equipments (equipments which are made up of other equipments). The new equipment monitor displays and sorts your equipment by a number of fields.
● Spells. Create, manage and finally assign spells to characters. You may now also create your own spell classes.
● Skills. Create and manage character skills.
● Rules and tables. Write and organize custom rules for and tables to use during your gaming sessions. Or use the already predetermined tables (movement rates, poison types, trading commodities, etc.), available with the program. New tables will be available in time.
● Create you own world calendar, specifying the number of months and days, the name of each one of them, the day and night cycle, etc.
● Create events and assign them to your world calendar.
● Finally RPG Manager comes with a couple of handful utilities: a dice bag, a race based random name generator and some program embedded tables which can be edited at will.
What can I do with the Game Manager?
This is a comprehensive list of features. The Game Manager brings it all together. This is what you can do (click here to jump to the next section):
● Create and manage a group or party.
- Groups can be empty, made of characters, creatures or a mix of the two types. Groups can be saved.
- You can place groups in world maps and group members in location maps. You can have more than one group on a single world map and up to 3 different groups on a single world hexagon.
- Each group or group member will have it's own token (graphical representation), movement type and rate. Groups may also travel using various transportation systems.
- You can move group members from one group to another, split up groups, disband groups or members, etc.
- You can move your groups and members around the map.
● Time, weather, encounters, moon phases, tides and events will be automatically calculated by the program based on the data specified in the Campaign Editor. You can always manually change all this information to suit your needs.
● Manage fights and battles between group members. Assign weapons, damage, experience points, level advancements, etc.
● Manage initiative during encounters or battles.
● Access any single piece of data created with the Campiagn Editor or any utility found in the Campaign Editor (tables, dices, etc.).
● Save and load your campaign status.
Can I believe it?
It's all true. The project is more alive now then ever before. As with all software (and especially big projects like this one) some bugs or program malfunctions may occur. I will keep fixing those and improving RPG Manager with new features over time. I will also make an effort to provide contents and documentation for the program.
What are the screen resolutions supported by the
RPG Manager can be run using any screen resolution. But it has been particularly optimized for the following:
Is RPG Manager an online role-playing utility?
No, RPG Manager was designed to be used as an aid during table role-playing sessions. You cannot use the program on the Internet or to play online role-playing games.
Is there a program documentation or manual available?
Yes, I am now working on the RPG Manager v2.x user manual. Some portions of the user manual are already available. Some of these portions are out of date, since I can't seem to be able to keep the manual updated with all the new features which are constantly introduced in RPG Manager. In any case you can find the manual here.
Where can I download RPG Manager?
You can find the latest version of RPG Manager v2.x in the downloads section of this site. Unfortunately I will not be supporting RPG Manager v1.x anymore.
Is RPG Manager free?
Yes but with some limitations. The public version of the program includes all the features of the program but is limited to the creation and management of small size maps. A donation of any amount is required to access the full version. If you feel that the program is worth something to you and also, as a means of rewarding many years of hard work, please donate.
I have made a donation but lost the RPG Manager -
Full Version download link. What can I do?
Don't panic! Just write me an e-mail and I will provide the download link to you ASAP.
Can I have the source code of the program?
At this moment I'm not planning to make the source code available to the public. If you are interested in it you can write me an e-mail and we can talk about it.
Can I create a web site dedicated to RPG Manager?
Of course you can, spread the word. You can make a link to the program binaries contained in this site but you may not include them directly in your website. This is because the program might be updated frequently. Also, I would be pleased if you could inform me when you talk about or link RPG Manager within your website.
Do you have in mind future versions of RPG Manager?
Having just finished version 2.0 I think I will take a small pause for the moment. I will still be working to fix any problems or program bugs and will be looking forward to providing new content for the program. For this reason your comments, feedback and notifications of problems are very important to me.
I have created a new world, character, monster, spell
or other, may I send it to you?
Yes, send me your stuff, I will put it online in the downloads section and give you full credit. Also, be sure to come back frequently to check out the latest updates.
I have a problem with the program, would like to make a
suggestion, or give you some feedback, can I contact you?
Yes, please. You can write me an e-mail describing your problem, what you think of the program or any ideas you might have to improve it. Hopefully I will try to answer to everyone. Also, I encourage you to visit the RPG Manager forums.