24 June 2010
As anticipated in my previous update I am working on a couple of new features for RPG Manager, one of which I will reveal at this time and if you have already seen the picture below you have already understood what I'm talking about. That's right! With RPG Manager you can create large scale maps of worlds, small scale maps for dungeons and buildings or other locations and heck you can event create space maps to represent galaxies or solar systems. And soon you will be able to create medium scale detailed city maps.
The image here is just a preview and shows only few of the many possibilities. I have already created buildings of different styles; I only need to draw some more of them for variety purposes. Also included will be rivers, trees, bridges and hopefully some land features. I am opening a topic on this in the forums. Since this new feature is still under development it would be nice to have your opinions and ideas while things can still be pretty much changed and reworked.

 

18 June 2010
Welcome to another program update. I think I am being very prolific ultimately and I feel that RPG Manager is reaching a good point in terms of program completion, usage and bug fixes.
So here we are at version 2.06 which has the following fixes:

- Fixed a problem in the Campaign Editor with tilesets different from the standard one. Custom tilesets would show mixed up with the default. Now they don't anymore.
- Fixed a problem in the Campaign Editor with rules and tables importation from RPG Manager v1.x.
- In the Campaign Editor you could rename a rule even if no rule was selected. This was bringing to a program crash. Fixed.
- Removed the Rename button from the load rules & tables in the Game Manager.
- The load spell menu command was not working in the Game Manager. The problem has been fixed.
- The load skill menu command was not working in the Game Manager. The problem has been fixed.
- Fixed several issues with group events in the Game Manager.
- Fixed a problem with group notes in the Game Manager.

In the meantime I am also working to complete the manual and to implement a couple of features which I believe will be very much appreciated. I'll talk about these new features very soon and I hope to be able to upload some screenshots too.

 

11 June 2010
Here I am again with another release with bug fixes and new implementations.Version 2.05 is really a major update and solves a number of issues in the Game Manager, some of them really fundamental, dealing with world and location maps, others related to group management, movement rates and estimated movement time.
So the most important improvement is a serious bug fix which was preventing world and location maps loading and usage in the Game Manager and therefore the use of many other Game Manager important features. The problem with the code was really a silly one and I'm sorry I did not notice this before.
Other improvements are related to weather and movement modifiers:

- In the Campaign Editor I have populated the weather options table with meaningful data. Not only that, now weather conditions can affect ground, water and air movement.
- In the Game Manager, terrain movement modifiers and movement modifiers related to weather conditions now apply to each single group member. Then, group movement is calculated as the lowest movement rate among all members.

In the future, I'll be working to provide more content to RPG Manager either in the form of graphics objects or gaming data. I am also looking forward to completing the RPG Manager user manual with the addition of the Game Manager part of the program. Unfortunately I have little feel of what you, the final user, think about RPG Manager or would like to see in the program.
Don't be shy, please write or post your comments in the forums.

 

27 May 2010
As promised, I am releasing the first equipment pack for RPG Manager 2.x. You can find the equipment pack in the downloads section of the website; it contains 62 different medieval weapons. There's something for everyone here: different sword types, many bludgeoning weapons, range weapons, etc. Each weapon has it's own description, statistics and image. I tried to describe each weapon at best based on historical information. The statistics provided try to be coherent and in line with the type of weapon. Of course, once added to your own copy of RPG Manager you are free to change anything about this pack. Moreover if you feel like this pack needs improvement and should you wish to add or integrate the data provided or even correct it, please let me know and I'll gladly update the package. As usual your feedback is very important to me.

 

21 May 2010
New RPG Manager version update. Version 2.04 fixes some bugs with equipment, skills and spells management. I have also been working on a new feature which you can find with this release: it's the equipment monitor, a utility available in both the Campaign Editor and the Game Manager and which sort of makes a summary list of equipment statistics. With the equipment monitor you can now have all your equipment on hand with a single glance.

I am also working on an equipment data pack which I hope to release in the next couple of weeks. This first equipment pack will feature medieval weapons.

 

11 May 2010
I have finished working on the second tower pack: it's time for some square towers. Since RPG Manager already allows you to create custom size towers, just by working with the wall segments, this tower pack only features tower roofs of different dimensions (tiny, small, medium, large and huge). I don't think that towers bigger than huge size are needed but I am willing to create them should anyone ask for them.

 

07 May 2010
Work goes on to track and fix eventual program bugs. I think I am being very prolific ultimately. ;-) Today I have released a new program update v2.03 which, besides fixing some issues with the calendar and name generator utility and with program embedded tables and some other stuff, adds drag and drop functionality to character and creature sheets. This comes in handy to move equipment, spells, and many other stuff around.
I have also worked on the manual adding a cover, an index and updating the chapters regarding character and creature management.

 

05 May 2010
I have finished writing the first part of the RPG Manager v2.x user manual. At the moment the manual features only the Campaign Editor but it will soon be completed with the Game Manager section. I hope the manual will shed some light on all the Campaign Editor features and provide a useful aid for some program functions which are not of immediate comprehension.
As usual, please let me know your thoughts and comments about this last piece of work.

 

04 May 2010
I've been playing a little with the RPG Manager forums tweaking most of the board features. Let's see if I was able to fix some problems with user registrations and posts! In any case please report any problems you might encounter while using the board. Also let me know if you wish me to open some new RPG Manager or role-playing related forum categories. I'm very new to all this experience and might really need your help and suggestions.

 

30 April 2010
Some people wrote to me about a few bugs they have found while changing world and location map descriptions and tile size. Some others have requested a prompt when exiting from editing world and location maps. Therefore I have recompiled the program and uploaded RPG Manager v.2.02.
I have also finished working on the first package of objects dealing with towers. The package is called "Round Towers 01". This particular package, which is already available for download, features round towers of tiny, small and medium dimensions, along with some tower floors and roofs. The "Round Towers 01" package requires at least v2.01 to work properly.

 

22 April 2010
RPG Manager is now on Google Wave.
Google Wave is an online tool for real-time communication and collaboration. A wave can be both a conversation and a document where people can discuss and work together using richly formatted text, photos, videos, maps, and more. The purpose of creating an RPG Manager Wave is to collect feedback and suggestions, lend hints and help out on eventual problems in real-time, or just have a chat. As of today I have 20 Google Wave invitations which I can give out, in a first-come first-served basis, to whoever might be interested. So if this is your cake, just write to me and I'll send you one.

 

20 April 2010
I finally managed to rearrange the FAQ section of the website. I have provided what I think is a full list of features of RPG Manager v2.0. I am also looking forward to posting some tips and suggestions in the "Manual" section.

 

19 April 2010
RPG Manager v2.01 is available. This minor release fixes some bugs and changes a few graphic tiles. I have also been working on a significative improvement to the object management engine which now minimizes object dimensions on disk when these are created and saved.

 

15 April 2010
I am currently working on some tower Objects to be included in location maps. Below are some samples.
The package will probably be available by the end of next week.

 

 

22 March 2010
RPG MANAGER v2.0 IS FINALLY AVAILABLE FOR DOWNLOAD!!!
Welcome to the new RPG Manager website. After almost four years of work I am pleased to announce that RPG Manager is still a live project.

RPG MANAGER is a powerful program which lets you create and manage fictious role-playing worlds and campaigns. With RPG Manager you may create multi-layered hexagonal or square based maps, characters, creatures, equipment lists, spells, skills and tons of more information which is normally used in a role-playing game. RPG Manager than merges all the provided data into a unique interface that allows your world or campaign to come alive.

I would like to thank all the people that have been using RPG Manager so far and have written to me providing their feedback and comments. Also, thank you, for your great patience. Please let me know your comments, suggestions or problems with RPG Manager. From now on I will be working to fix any bugs I will get knowledge of, polish and enhance the program's code and provide downloadable content. Of course new features might be implemented if found worthy. So enjoy RPG Manager and if you feel it is worth of, please contribute with a donation. Thank you.
 

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